-- Item data (c) Grinding Gear Games
local itemBases = ...

#type Boots
#baseTags armour boots
#socketLimit 4

#subType Armour
#baseMatch Metadata/Items/Armours/Boots/BootsStr%d+

#subType Evasion
#baseMatch Metadata/Items/Armours/Boots/BootsDex%d+

#subType Energy Shield
#baseMatch Metadata/Items/Armours/Boots/BootsInt%d+

#subType Armour/Evasion
#baseMatch Metadata/Items/Armours/Boots/BootsStrDex%d+
#forceShow true
#base Metadata/Items/Armours/Boots/BootsAtlas2 Two-Toned Boots (Armour/Evasion)
#forceShow false

#subType Armour/Energy Shield
#baseMatch Metadata/Items/Armours/Boots/BootsStrInt%d+
#forceShow true
#base Metadata/Items/Armours/Boots/BootsAtlas3 Two-Toned Boots (Armour/Energy Shield)
#forceShow false

#subType Evasion/Energy Shield
#baseMatch Metadata/Items/Armours/Boots/BootsDexInt%d+
#forceShow true
#base Metadata/Items/Armours/Boots/BootsAtlas1 Two-Toned Boots (Evasion/Energy Shield)
#forceShow false

#subType
#base Metadata/Items/Armours/Boots/BootsDemigods1